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Escape Room Puzzles: Solve the puzzles to break out from ten fiendish rooms Copertina rigida – 13 dicembre 2018
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This is the perfect book for fans of Journal 29, and those who want to re-create an exciting escape-room experience in their own home!
Escape Room Puzzles is perfect for reading with your family and friends, and it contains ten intricate escape rooms to solve in your living room.
Become Adam Parkinson, a young investigative journalist, and join his conspiracy-theorist friend Henry Fielding as they take on the diabolical Wexell Corporation. You must guide Adam through ten precarious rooms, solving the puzzles he finds in each one, discovering what Wexell are up to, and then escaping to the next location.
Written by an expert escape room creator, Escape Room Puzzles can be enjoyed either on your own or played as a group. The story takes you from Adam's apartment in London to an ancient ruin buried under a Spanish city... and beyond. There are a wide variety of puzzle types, including traditional puzzles on the page and more interactive puzzles that involve paper-crafting.
Dalla quarta di copertina
Written by an experienced escape room creator, Escape Room Puzzles can be enjoyed either on your own or played as a group. There are a wide variety of puzzle types, including both traditional puzzles on the page and more interactive puzzles that involve paper-crafting. A timed element is also included to supply an added level of difficulty if desired.
- Editore : Carlton Books Ltd; 1° edizione (13 dicembre 2018)
- Lingua : Inglese
- Copertina rigida : 224 pagine
- ISBN-10 : 1787391124
- ISBN-13 : 978-1787391123
- Peso articolo : 754 g
- Dimensioni : 24.5 x 2.5 x 17.7 cm
- Posizione nella classifica Bestseller di Amazon: n. 2,582 in Giochi e quiz (Libri)
- n. 177,480 in Libri in inglese
- Recensioni dei clienti:
Le recensioni migliori da altri paesi
Pros: The book looks nice, with good quality paper and illustrations. The coherent storyline made me want to progress so I could find out what happens next and I found that some puzzles or whole chapters worked really well together and were a lot of fun to solve. It’s also a really good price, given the amount of puzzles it contains.
Cons: As mentioned above, there are some misprints and errors. For example, in chapter 1 the character supposedly finds a 5x5 grid but the page actually shows a 5x6 grid. This created some confusion about whether or not this was a deliberate clue that we were supposed to notice. However, it was just a mistake. Another misprint guides you to the wrong answer for part of a puzzle. These small errors early in the book impacted the overall enjoyment as you can never quite be sure whether you have accurate information or not.
The book does promise a challenge although sometimes this amounts to you having to commit to a lot of time-consuming work in order to solve a puzzle. Each section contains a lot of text with different clues and puzzle pieces. The result is that more time is spent working out which clues go together than actually solving the puzzles. There are hints available, but I mostly found that either I already knew the information or that the hints were too obscure to be helpful.
I was also confused by the fact that after completing a section, the book will sometimes reveal the code/ answer you have been working on and sometimes it won’t. This leaves you having to check the solutions page just to work out whether you reached the correct answer not.
Overall, it’s an interesting attempt although the errors and inconsistencies can be particularly frustrating, especially when they stop you being able to solve the puzzles. I think it would have been improved by paying more attention to the details of the puzzles and sometimes by giving more obvious connections between clues. However, I’ve enjoyed it enough to persevere, hence the rating of 3 stars.
However, the puzzles range from fairly easy, to incredibly complex/ convoluted, and many of the solutions are so abstract/ 'outside the box', that it's not really satisfying when you do get them.
I've just got to chapter 3 where you have to link SIX things together to get a padlock code, but there's no hint that these things are linked together in the first place. One of these is a series of letters, which again, isn't suggested at before going to the 'easy hints' section in the back of the book.
In short, solutions can be annoyingly abstract i.e) You don't get the 'Ah, of course!' the moment. And far too multifaceted to be achievable without resorting heavily on the hints.