Melissa Scott

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Libri di Melissa Scott
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End game
The battle lines are drawn. Queen Death is mustering her fleet. But who will stand against her?
As conflicts and betrayal threaten to shatter Atlantis’s fragile alliances with Guide’s Wraith and the Genii, humanity’s only hope of survival rests on the fate of an Ancient device — a weapon too terrible to use but too powerful to cast aside. A weapon capable of exterminating every Wraith in the galaxy, and with them every human carrying Wraith DNA…
With Queen Death’s fleet fast approaching, Colonel Sheppard and his team must make their final choice. In the sixth and concluding installment of the STARGATE ATLANTIS Legacy series, the future of Atlantis will be decided — and more than one of her crew will be called upon to sacrifice everything in the fight for her survival…
Stargate Atlantis: The Inheritors
"So let's get this done," John said.
"Well, I'll need the device before I can destroy it," Sam said. "If you'll go get it from wherever you hid it ..."
"You may as well come with me," John said, after a moment's hesitation that he decided wasn't entirely rational. "I'd rather not handle the weird Ancient device we don't understand any more than I have to. You don't have the ATA gene, so you're less likely to destroy all the Wraith in the galaxy by accident."
Sam followed him up a transport chamber and several sets of stairs to the catwalks where he usually went running with Ronon. Above them, a tangled grid of struts and roof supports extended up into the shadows.
"It's up there," John said. He scrambled up onto the rail of the catwalk, and then hauled himself up the jungle gym of struts and poles until he could reach the ledge where he'd stashed the weapon in between a spare Wraith stunner and a box of C4.
The stunner and the C4 were both still there, still securely duct taped to the ledge. In between them, the web of duct tape had been slit neatly with a knife.
"Damn it!"
"What?" Sam called from the catwalk below.
"The weapon's gone," John said. "Somebody got here first."
The battle lines are drawn. Queen Death is mustering her fleet. But who will stand against her?
As conflicts and betrayal threaten to shatter Atlantis’s fragile alliances with Guide’s Wraith and the Genii, humanity’s only hope of survival rests on the fate of an Ancient device — a weapon too terrible to use but too powerful to cast aside. A weapon capable of exterminating every Wraith in the galaxy, and with them every human carrying Wraith DNA…
With Queen Death’s fleet fast approaching, Colonel Sheppard and his team must make their final choice. In the sixth and concluding installment of the STARGATE ATLANTIS Legacy series, the future of Atlantis will be decided — and more than one of her crew will be called upon to sacrifice everything in the fight for her survival…
Stargate Atlantis: The Inheritors
"So let's get this done," John said.
"Well, I'll need the device before I can destroy it," Sam said. "If you'll go get it from wherever you hid it ..."
"You may as well come with me," John said, after a moment's hesitation that he decided wasn't entirely rational. "I'd rather not handle the weird Ancient device we don't understand any more than I have to. You don't have the ATA gene, so you're less likely to destroy all the Wraith in the galaxy by accident."
Sam followed him up a transport chamber and several sets of stairs to the catwalks where he usually went running with Ronon. Above them, a tangled grid of struts and roof supports extended up into the shadows.
"It's up there," John said. He scrambled up onto the rail of the catwalk, and then hauled himself up the jungle gym of struts and poles until he could reach the ledge where he'd stashed the weapon in between a spare Wraith stunner and a box of C4.
The stunner and the C4 were both still there, still securely duct taped to the ledge. In between them, the web of duct tape had been slit neatly with a knife.
"Damn it!"
"What?" Sam called from the catwalk below.
"The weapon's gone," John said. "Somebody got here first."
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Old secrets, new truths…
It is the aftermath of battle. Scattered and struggling to regroup, Colonel Sheppard’s team face their darkest days yet in the war against the Wraith Queen, Death.
Continuing her perilous masquerade as Queen Steelflower, Teyla Emmagan’s friendship with Guide grows stronger.
With his help she must journey into the Wraith’s distant past to uncover the shocking truth about their origin – and the key to Queen Death’s defeat.
Meanwhile, Rodney McKay has a different battle to fight as he struggles to regain his humanity in the face of the atrocity the Wraith have committed against him.
With his life hanging in the balance, will Rodney be forced to do the unthinkable in order to survive…?
SECRETS
“IS COLONEL Sheppard with you?”
“No.” Sam wondered if she looked as perplexed as she sounded.
“He’s not back?”
“No.” Woolsey’s face was drawn. “We haven’t heard a word from any of the team. Nothing.” His voice sharpened. “I thought they were to return with you.”
Sam shook her head. “That was the original plan, but we had trouble getting in close enough to beam them out. I had a radio message from Sheppard that indicated they had been beamed aboard Todd’s hive ship. I thought they’d be back by now.”
“No,” Woolsey said. “We don’t know anything.”
Sam blew out a breath. If Todd were holding them prisoner they’d be getting demands any time now. But that was less likely, given that Teyla was still masquerading as his queen. “It’s possible that the hive ship also took some battle damage,” she said. “That may be more of a priority than getting to a gate and reporting in.”
A twitch of Woolsey’s eyebrows showed what he thought of Sheppard’s enthusiasm for immediately reaching a gate and reporting in. “Did they recover Dr. McKay?”
“I don’t know,” Sam said. “There was a lot of interference on the radio. Sheppard said they were aboard Todd’s ship, but I don’t know if they had McKay with them or not.” She shook her head. “If not, he’s dead. Queen Death’s hive ship exploded. There would have been no survivors…”
It is the aftermath of battle. Scattered and struggling to regroup, Colonel Sheppard’s team face their darkest days yet in the war against the Wraith Queen, Death.
Continuing her perilous masquerade as Queen Steelflower, Teyla Emmagan’s friendship with Guide grows stronger.
With his help she must journey into the Wraith’s distant past to uncover the shocking truth about their origin – and the key to Queen Death’s defeat.
Meanwhile, Rodney McKay has a different battle to fight as he struggles to regain his humanity in the face of the atrocity the Wraith have committed against him.
With his life hanging in the balance, will Rodney be forced to do the unthinkable in order to survive…?
SECRETS
“IS COLONEL Sheppard with you?”
“No.” Sam wondered if she looked as perplexed as she sounded.
“He’s not back?”
“No.” Woolsey’s face was drawn. “We haven’t heard a word from any of the team. Nothing.” His voice sharpened. “I thought they were to return with you.”
Sam shook her head. “That was the original plan, but we had trouble getting in close enough to beam them out. I had a radio message from Sheppard that indicated they had been beamed aboard Todd’s hive ship. I thought they’d be back by now.”
“No,” Woolsey said. “We don’t know anything.”
Sam blew out a breath. If Todd were holding them prisoner they’d be getting demands any time now. But that was less likely, given that Teyla was still masquerading as his queen. “It’s possible that the hive ship also took some battle damage,” she said. “That may be more of a priority than getting to a gate and reporting in.”
A twitch of Woolsey’s eyebrows showed what he thought of Sheppard’s enthusiasm for immediately reaching a gate and reporting in. “Did they recover Dr. McKay?”
“I don’t know,” Sam said. “There was a lot of interference on the radio. Sheppard said they were aboard Todd’s ship, but I don’t know if they had McKay with them or not.” She shook her head. “If not, he’s dead. Queen Death’s hive ship exploded. There would have been no survivors…”
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Enemies and friends
Reeling from the shocking discovery of Rodney McKay’s fate, Colonel Sheppard and his team retreat to Atlantis to regroup. With Rodney not only in the hands of the Wraith, but apparently working for them, Atlantis faces a new danger — their own man, turned against them.
While Zelenka and Colonel Carter work frantically to crack the security protocols McKay embedded in Atlantis’s computer system, Ronan revisits his past and finds much is changing on Sateda. Meanwhile, Queen Death prepares to make use of her most valuable prisoner; with Rodney still unaware of his true identity, the fate of Atlantis hangs in the balance…
Set after the TV series’ exciting finale, STARGATE ATLANTIS: Allegiance is book three of the gripping new Legacy series.
ALLEGIANCE
Book three of the Legacy series
“Oh, not good,” Zelenka said, and followed it in Czech with what sounded like something heartfelt. “We have systems shutting down — internal sensors, power to the weapons chair —”
“Get that thing shut down,” Lorne said.
“Yes, I am trying —”
“What the hell is going on?” Sheppard said, tearing up the stairs into the control room, wearing sweatpants tucked into the tops of his boots and a flannel shirt he hadn’t bothered to tuck in at all.
“This is Rodney’s work,” Zelenka said. “His programs are shutting down our security systems, and I cannot stop it. I am afraid we are going to lose the iris.”
“Security teams to the gateroom,” Sheppard said into his radio. “Sound a citywide alarm.” Salawi’s hands moved uncertainly over her keyboard, but it was only seconds before the alarm sounded. “Put me on citywide,” Sheppard said, and waited for Salawi’s quick nod before he went on. “This is Colonel Sheppard. Assume that as of now we are facing an attack by unknown hostiles who are trying to get through the Stargate. I want security teams on full alert —”
Zelenka breathed a curse in Czech, all the more alarming because his tone was hushed rather than heated. “The iris is shutting down…”
Reeling from the shocking discovery of Rodney McKay’s fate, Colonel Sheppard and his team retreat to Atlantis to regroup. With Rodney not only in the hands of the Wraith, but apparently working for them, Atlantis faces a new danger — their own man, turned against them.
While Zelenka and Colonel Carter work frantically to crack the security protocols McKay embedded in Atlantis’s computer system, Ronan revisits his past and finds much is changing on Sateda. Meanwhile, Queen Death prepares to make use of her most valuable prisoner; with Rodney still unaware of his true identity, the fate of Atlantis hangs in the balance…
Set after the TV series’ exciting finale, STARGATE ATLANTIS: Allegiance is book three of the gripping new Legacy series.
ALLEGIANCE
Book three of the Legacy series
“Oh, not good,” Zelenka said, and followed it in Czech with what sounded like something heartfelt. “We have systems shutting down — internal sensors, power to the weapons chair —”
“Get that thing shut down,” Lorne said.
“Yes, I am trying —”
“What the hell is going on?” Sheppard said, tearing up the stairs into the control room, wearing sweatpants tucked into the tops of his boots and a flannel shirt he hadn’t bothered to tuck in at all.
“This is Rodney’s work,” Zelenka said. “His programs are shutting down our security systems, and I cannot stop it. I am afraid we are going to lose the iris.”
“Security teams to the gateroom,” Sheppard said into his radio. “Sound a citywide alarm.” Salawi’s hands moved uncertainly over her keyboard, but it was only seconds before the alarm sounded. “Put me on citywide,” Sheppard said, and waited for Salawi’s quick nod before he went on. “This is Colonel Sheppard. Assume that as of now we are facing an attack by unknown hostiles who are trying to get through the Stargate. I want security teams on full alert —”
Zelenka breathed a curse in Czech, all the more alarming because his tone was hushed rather than heated. “The iris is shutting down…”
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STARGATE ATLANTIS: Homecoming
Atlantis has returned to Earth. The team members have dispersed and are beginning new lives far from the dangers of the Pegasus galaxy. They think the adventure is over.
They’re wrong.
With the help of General Jack O’Neill, Atlantis rises once more — and the former members of the expedition must decide whether to return with her to Pegasus or to remain safely on Earth in the new lives they enjoy...
Picking up where the show’s final season ended, STARGATE ATLANTIS: Homecoming is the first in the exciting new STARGATE ATLANTIS Legacy series. These all new adventures take the Atlantis team back to the Pegasus galaxy where a terrible new enemy has emerged, an enemy that threatens their lives, their friendships — and the future of Earth itself.
HOMECOMING
The city shook, but it was not as bad as before. Zelenka could keep his feet easily enough, hanging on to the edge of the console.
The cameras fogged, vapor streaming past. A high cloud layer? Possibly. Probably. All systems were still green. The ZPMs’ power level was ticking downward, but not quickly. Fifteen per cent…fourteen per cent.
Thrusters fired again, tilting the city slightly, increasing the drag. The shield pulled more power to compensate. And the city slowed.
Ice. The cameras showed ice below, thousands of feet down to the north polar ice cap. They were wrapping around the world in a high polar sweep, bleeding speed as they went. Ice. Nothing but ice. Surely they would start seeing water now. He didn’t know how high they were. It all looked the same, sixty thousand feet or thirty thousand.
“You need to course correct,” Rodney said.
Mountains. Glaciated mountains. The planet’s largest landmass was embedded beneath the polar ice cap. Dark peaks streaked with snow. Surely they were too low. Surely…
Atlantis has returned to Earth. The team members have dispersed and are beginning new lives far from the dangers of the Pegasus galaxy. They think the adventure is over.
They’re wrong.
With the help of General Jack O’Neill, Atlantis rises once more — and the former members of the expedition must decide whether to return with her to Pegasus or to remain safely on Earth in the new lives they enjoy...
Picking up where the show’s final season ended, STARGATE ATLANTIS: Homecoming is the first in the exciting new STARGATE ATLANTIS Legacy series. These all new adventures take the Atlantis team back to the Pegasus galaxy where a terrible new enemy has emerged, an enemy that threatens their lives, their friendships — and the future of Earth itself.
HOMECOMING
The city shook, but it was not as bad as before. Zelenka could keep his feet easily enough, hanging on to the edge of the console.
The cameras fogged, vapor streaming past. A high cloud layer? Possibly. Probably. All systems were still green. The ZPMs’ power level was ticking downward, but not quickly. Fifteen per cent…fourteen per cent.
Thrusters fired again, tilting the city slightly, increasing the drag. The shield pulled more power to compensate. And the city slowed.
Ice. The cameras showed ice below, thousands of feet down to the north polar ice cap. They were wrapping around the world in a high polar sweep, bleeding speed as they went. Ice. Nothing but ice. Surely they would start seeing water now. He didn’t know how high they were. It all looked the same, sixty thousand feet or thirty thousand.
“You need to course correct,” Rodney said.
Mountains. Glaciated mountains. The planet’s largest landmass was embedded beneath the polar ice cap. Dark peaks streaked with snow. Surely they were too low. Surely…
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Trouble and her Friends (English Edition)
22-ago-2014
6,00 €
One of the quintessential and award-winning novels of the cyberpunk genre returns in a
striking new edition. India Carless, alias Trouble, managed to stay one step ahead of the feds until she retired from life as a hacker and settled down to run a small network for an artist’s co-op. Now someone has stolen her pseudonym and begun to use it for criminal hacking. So Trouble returns. Once the fastest gun on the electronic frontier, she has been called out of retirement for one last fight. And it’s a killer.
Less than a hundred years from now, the forces of law and order crack down on the world of the Internet. It is the closing of the frontier. The hip, noir adventurers who got by on wit, bravado, and drugs, who haunt the virtual worlds of the shadows of cyberspace are up against the edges of civilization. It’s time to adapt or die.
“Scott’s talents for creating a future both hauntingly familiar and exotically remote are showcased in this feminist cyberpunk romp.”—Publishers Weekly
striking new edition. India Carless, alias Trouble, managed to stay one step ahead of the feds until she retired from life as a hacker and settled down to run a small network for an artist’s co-op. Now someone has stolen her pseudonym and begun to use it for criminal hacking. So Trouble returns. Once the fastest gun on the electronic frontier, she has been called out of retirement for one last fight. And it’s a killer.
Less than a hundred years from now, the forces of law and order crack down on the world of the Internet. It is the closing of the frontier. The hip, noir adventurers who got by on wit, bravado, and drugs, who haunt the virtual worlds of the shadows of cyberspace are up against the edges of civilization. It’s time to adapt or die.
“Scott’s talents for creating a future both hauntingly familiar and exotically remote are showcased in this feminist cyberpunk romp.”—Publishers Weekly
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Night Sky Mine (English Edition)
19-mag-2023
3,69 €
Kelly 2/1 Ista is an apprentice hypothecary, learning to work with the quasi-living computer programs that live and breed in virtual space. She is also a foundling, the only survivor of a disaster on one of the Night Sky Mining Company's mining platforms, and without a real identity, she will never be able to leave the station. When a second platform is attacked and abandoned in much the same way, she joins forces with a pair of off-station investigators in the hope that she will find her true identity — but there is far more danger waiting for her in both the real and virtual worlds than she had even begun to imagine.
"Mature, balanced, absorbing work, with a richly detailed, enchanting backdrop: something of a breakthrough in overall technique, and Scott's best so far." - Kirkus Reviews
"Scott explores the ramifications of virtual life through the very human eyes of her principals; this is most artful cyberpunk, told with heart." - Publishers Weekly (starred review)
"Mature, balanced, absorbing work, with a richly detailed, enchanting backdrop: something of a breakthrough in overall technique, and Scott's best so far." - Kirkus Reviews
"Scott explores the ramifications of virtual life through the very human eyes of her principals; this is most artful cyberpunk, told with heart." - Publishers Weekly (starred review)
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The Master of Samar (English Edition)
5-giu-2023
6,37 €
Rejected by his aristocratic family, Gil Irichels has been content to make his living as a traveling cursebreaker, working with his lover, the feral mage Envar Cassi, and their bodyguard, swordswoman Arak min’Aroi. After a series of deaths leave him the sole heir to the family’s house and fortune, Irichels’s main concern is to do whatever he must to settle the estate and return to his previous life. But these is something very wrong in seaborne Bejanth, starting with the deaths of his kin and spreading into the complex web of politics and magic that holds the city together. As he struggles to discover the truth behind his family’s losses, he realizes that there is more at stake than the fall of one house. Someone is unraveling the web of curses on which the city depends, and Irichels is the only person who can stop them—if it’s not already too late.
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Mystery, Murder and Magic…
When his nemesis from schoolboy days hires metaphysician Ned Mathey to investigate his father’s murder, Ned turns to his friend and sometime lover, detective Julian Lynes, for help. Together, they must navigate a maze of deceit, danger, their painful past and, perhaps, a chance at a future together, in an Edwardian London as full of peril as it is with magic. Can they solve the mystery at the heart of the murder to forge a new kind of partnership or will the past and society’s disapproval send them off on separate paths?
Winner of a Lambda Literary Award for LGBTQ SF/F/Horror.
When his nemesis from schoolboy days hires metaphysician Ned Mathey to investigate his father’s murder, Ned turns to his friend and sometime lover, detective Julian Lynes, for help. Together, they must navigate a maze of deceit, danger, their painful past and, perhaps, a chance at a future together, in an Edwardian London as full of peril as it is with magic. Can they solve the mystery at the heart of the murder to forge a new kind of partnership or will the past and society’s disapproval send them off on separate paths?
Winner of a Lambda Literary Award for LGBTQ SF/F/Horror.
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Water Horse (English Edition)
1-giu-2021
6,65 €
23,04 €
For the last twenty years, Esclin Aubrinos, arros of the Hundred Hills, has acted jointly with Alcis Mirielos, the kyra of the Westwood, and the rivermaster of Riverholme to defend their land of Allanoth against the Riders who invade from Manan across the Narrow Sea. He has long been a master of the shifting politics of his own people and his independently-minded allies, but this year the omens turn against him. The Riders have elected a new lord paramount, hallowed servant of the Blazing One, a man chosen and fated for victory.
The omens agree that Nen Elin, Esclin’s stronghold and the heart of Allanoth, will fall when a priest of the Blazing One enters its gates. Esclin needs a spirit-bonded royal sword, a talismanic weapon made of star-fallen iron, to unite the hillfolk behind him. But the same vision that called for the sword proclaimed that Esclin will then betray it, and every step he takes to twist free of the prophecies brings him closer to that doom.
The omens agree that Nen Elin, Esclin’s stronghold and the heart of Allanoth, will fall when a priest of the Blazing One enters its gates. Esclin needs a spirit-bonded royal sword, a talismanic weapon made of star-fallen iron, to unite the hillfolk behind him. But the same vision that called for the sword proclaimed that Esclin will then betray it, and every step he takes to twist free of the prophecies brings him closer to that doom.
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Burning Bright (English Edition)
19-mar-2021
3,35 €
In Burning Bright, Scott tells a passionate, colorful tale of love and death, her best yet. Setting her story on the free-port planet of Burning Bright, nexus of trade, politically balanced between the human and Hsai empires in space, and center of virtual reality gaming for all of civilization, Scott weaves a network of intrigue and suspense.
When space pilot and ambitious young game developer Quinn Lioe gets shore leave on Burning Bright, determined to play the game at its brilliant center, she becomes enmeshed in the conflict between two great empires, a key figure upon whom the fates of fortune turn.
Once again, Scott constructs a brilliantly complex future society and tells a story that involves the mind and the heart. This is science fiction adventure at its classic best.
When space pilot and ambitious young game developer Quinn Lioe gets shore leave on Burning Bright, determined to play the game at its brilliant center, she becomes enmeshed in the conflict between two great empires, a key figure upon whom the fates of fortune turn.
Once again, Scott constructs a brilliantly complex future society and tells a story that involves the mind and the heart. This is science fiction adventure at its classic best.
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The first-ever auiobook for gen:LOCK, the hit animated sci-fi series starring Michael B. Jordan, Dakota Fanning, David Tennant, and Maisie Williams!The last few months have been a whirlwind for Cammie MacCloud. Ever since she agreed to join the gen:LOCK program to help fight the Union, an authoritarian force threatening the world, she's been struggling to find her place in the group. As a 17-year-old genius hacker, she doesn't really fit in among the other four recruits: She can't shoot, she isn't the most graceful in the field, and her brash style doesn't exactly jibe with Command.But Cammie notices things the others don't, and she has the skills to investigate when something feels off... like their latest mission, which currently finds them stranded at the center of a deadly storm with a Union spy in their midst. Don't miss this epic, original novel from multiple award-winning author Melissa Scott and the gen:LOCK team!
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Cassilde Sam is a barely solvent salvage operator, hunting for relics in the ruins left by the mysterious Ancestors—particularly the color-coded Elements that power most of humanity’s current technology, including the ability to navigate through hyperspace. Cassilde is also steadily fading under the onslaught of Lightman’s, an incurable, inevitably fatal disease. She needs one last find big enough to leave a legacy for her partner and fellow salvor Dai Winter.
When their lover and former colleague Summerlad Ashe reappears, offering them a chance to salvage part of an orbiting palace that he claims contains potentially immense riches, Cassilde is desperate enough to take the gamble, even though Ashe had left them both to fight on the opposite side of the interplanetary war that only ended seven years ago. The find is everything Ashe promised. But when pirates attack the claim, Cassilde receives the rarest of the Ancestors’ Gifts: a change to her biochemistry that confers near-instant healing and seems to promise immortality.
But the change also drags her into an underworld where Gifts are traded in blood, and powerful Gifts bring equally powerful enemies. Hunted for her Gift and determined to find Gifts for her lovers, Cassilde discovers that an old enemy is searching for the greatest of the Ancestral artifacts: the power that the Ancestors created and were able to barely contain after it almost destroyed them, plunging humanity into the first Long Dark. Haunted by dream-visions of this power whispering its own version of what happened, Cassilde must find it first, before her enemy frees it to destroy her own civilization.
When their lover and former colleague Summerlad Ashe reappears, offering them a chance to salvage part of an orbiting palace that he claims contains potentially immense riches, Cassilde is desperate enough to take the gamble, even though Ashe had left them both to fight on the opposite side of the interplanetary war that only ended seven years ago. The find is everything Ashe promised. But when pirates attack the claim, Cassilde receives the rarest of the Ancestors’ Gifts: a change to her biochemistry that confers near-instant healing and seems to promise immortality.
But the change also drags her into an underworld where Gifts are traded in blood, and powerful Gifts bring equally powerful enemies. Hunted for her Gift and determined to find Gifts for her lovers, Cassilde discovers that an old enemy is searching for the greatest of the Ancestral artifacts: the power that the Ancestors created and were able to barely contain after it almost destroyed them, plunging humanity into the first Long Dark. Haunted by dream-visions of this power whispering its own version of what happened, Cassilde must find it first, before her enemy frees it to destroy her own civilization.
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